![]() His early-game popping power is better suited in Battles 2 conditions, which gives him a relatively better early-game than in BTD6. Striker Jones' main specialties are his Concussive Shell stuns and his assistance to Bomb Shooters, Mortar Monkeys, and all explosive attacks. ![]() Level 20 Artillery Fire lasts less duration (10s -> 7s).Artillery Fire cooldown is longer (80s -> 110s).Level 10 Artillery Fire no longer reset all Bomb Shooters and Mortars Monkeys ability on screen.Ability also give all Bomb Shooters and Mortars Monkeys applies 3 damage every 1.5s for a total of 4.5 seconds damage over time fire effect instead of just 2.Level 20 Artillery Fire can give all Bomb Shooters and Mortars Monkeys triple damage and triple pierce.Level 10 Artillery Fire can let all Bomb Shooters and Mortars Monkeys double damage and appiles 2 damage every 1.5s for a total of 4.5 seconds damage over time fire effect.Level 20 makes the damage buff triple instead of double. Does not reset cooldowns but instead doubles damage of all Bomb Shooters and Mortars for a short time and gives them the aforementioned Fire DOT on their attacks. Level 10 ability changed from "Artillery Command" to "Artillery Fire".In Level 9+ (5s -> 2.5s to normal bloons), (3s -> 1.5s to MOAB-Class Bloons).Concussive Fire (Concussive Shell) applies less duration stun effect (1s -> 0.5s).Concussive Fire (Concussive Shell) has longer cooldown (16s -> 21s).Each Concussive Fire (Concussive Shell) can dealing 2 damage every 1.5s for a total of 4 seconds damage over time fire effect.Concussive Fire (Concussive Shell) can deal extra ? damage to Ceramic and MOAB-Class Bloons.Level 3-8 Concussive Fire (Concussive Shell) deals more damage (2 -> 3).Has a longer cooldown and less stun, but deals more damage (even more for Ceramic/MOAB) and applies a 2 layer/sec burning effect to hit bloons Level 3 ability changed from "Concussive Shell" to "Concussive Fire". ![]()
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